eBook iOS SDK Programming A Beginners Guide, Brannan   James A  Ward    Blake


por el autor   Brannan James A Ward Blake

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ISBN: 0000071759085
Tema: Informática - Programación y lenguajes
Editorial: Mc Graw Hill Interamericana
Fecha publicación: 2010
Idioma: Inglés
Formato electrónico:  PDF  (15196KB)

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eBook US$ 29.12
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Create your own iPhone and iPad apps with ease! iOS SDK Programming: A Beginner s Guide shows you, step by step, how to build custom applications for the iPhone and iPad. All text, code, illustrations, and examples reflect the latest features in iOS SDK 4. Free online videos help flatten the learning curve. Author James A. Brannan works exclusively as an iPhone and iPad developer and shares his large arsenal of tips and tricks with you in this book, along with ways to avoid common pitfalls. By the end of the book you ll be able to build, test, and debug your own iPhone and iPad applications easily. iOS SDK Programming: A Beginner s Guide Explains how to use Interface Builder, the graphical tool that makes creating iPhone and iPad user interfaces easy Offers detailed coverage of the iPad s user interface controls, including popovers and split views Covers iPhone and iPad development using the iOS SDK 4.0 Features examples for each major concept, augmented by new videos on the author s website Helps you approach iPhone development quickly and easily using the standard graphical controls, without being initially overloaded by the numerous APIs Contains easy-to-follow, step-by-step instructions illustrating nearly every major concept Start-to-finish coverage The iPhone Software Development Kit (SDK); C Refresher; Just Enough Objective-C; Deploying to an iPhone, Debugging, and Testing; UIApplication and UIApplicationDelegate; UIView and UIViewController; UITabBar and UITabBarController; UINavigationBar and UINavigationController; Tables Using UITableView and UITableViewController; Activity Progress and Alerting Users; Controls; Application Settings; Property Lists and Archiving; Data Persistence Using SQLite; Core Data; Multimedia; Building a Universal Application

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